Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Near Mint - $700
Lightly Played - $600
Moderately Played - $500
Heavily Played - $400
Damaged - $400
Near Mint Spanish - $700
Lightly Played Spanish - $600
Moderately Played Spanish - $500
Heavily Played Spanish - $400
Damaged Spanish - $400